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"A world that is less than perfect will no longer be tolerated by us."


At the heart of all life there is an astounding power. As discovered by two researchers, worlds are revealed to have something akin to souls. Dubbed the Anima Mundi, a soul of a world is where all of it's life energy, past, present, and future, reside. The strengths of the Anima Mundi can be used in many astounding ways and the woman who discovered that fact and her comrades seem determined to use that power to create a perfect world. What worlds will be sacrificed for the sake of perfection and what will the residents of those worlds do when they discover the power of the Anima Mundi?

BREAKING NEWS

[3.25.15] We have some new staff members and are gearing up for an event. Also likely to happen soon is an activity check, so keep your eyes out for that and try not to miss it!
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anima mundi
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Ennoea
 Posted: Feb 3 2015, 02:49 PM
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Soul Points; As your character travels throughout the world pieced together by the Gods, their soul regains the strength lost when they arrived. Over time, these soul points allow them to unlock abilities they'd lost, sometimes even they may even learn a new technique on their travels. Will they gain the strength to rise up against the Gods of these Frankenstein worlds, or will they be crushed under their heel?

    To unlock an ability for your character, you simply post here with the code below with the character purchasing the ability. You may take an ability from our list (these are spells learned from interacting with the Anima Mundi) or you may create your own. After staff approves your purchase, they'll deduct the appropriate amount of SP from your characters account. Every RP post you make on the site adds SP to your characters account, the amount is adjusted for you automatically after each post. (convenient yesss) We recommend making a thread to keep track of abilities.

CODE
[b]Ability;[/b] Describe the ability (original or from AM's list) you're purchasing.
[b]Cost;[/b] How much does this ability cost? If from the list, do you have the prereq's? If ORIGINAL, list the cost you think suits the ability, be warned the staff might not accept this cost.
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Ennoea
 Posted: Feb 3 2015, 02:49 PM
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LIGHT MAGIC
● ● ●
MEND; Tends to the simplest of wounds, healing the target a small amount. 5 SP

TREATMENT; Treats moderate injuries, healing the target a fair amount. 10 SP- Mend

HEAL; Heals even the most severe injuries, the greatest healing spell available. 15 SP- Treatment

AWAKEN; Wakes the target from a state of unconsciousness, though they will remain injured. 15 SP- Treatment

ARISE; The target will awaken at full strength, all injuries healed. 25 SP- Awaken

RECOVER; The target will heal their injuries over a slow amount of time. Though the healing process takes longer, it's more effective than Mend. 10 SP- Mend

DIVINITY; The single target is basked in a bright divine light, dealing minor light damage. 5 SP

BLESSED; A single enemy is blessed by the heavens, though they feel as though they were being struck down. This does moderate Holy damage. 10 SP- Divinity

RADIANCE; The enemy seems to be engulfed in a radiant light, dealing severe holy damage. 15 SP-Blessed

LUMIERE; The highest level of Holy magic, all enemies are illuminated with the light of Heaven, dealing disastrous damage. 30 SP-Radiance

PROTECT; A physical barrier seems to shield the target for three turns, protecting them from melee attacks. 5 SP

AEGIS; A magical barrier shields the target from magic attacks for three rounds 5 SP

BLINK; The target's ability to avoid physical attacks is increased for three turns. 10 SP- Protect

QUICK; The target of the spell is able to move faster for three turns. 5 SP

WALL; The target becomes shielded from both magical and physical attacks for three rounds. 10 SP- Protect-Aegis

MIGHT; The target of this spell is imbued with greater strength, granting them more physical prowess. 10 SP

FOCUS; The target of this spell is able to focus their mind, making their spells stronger than before. 10 SP

SOFT; The target loses the effects of Stone, it is as though it never happened. 20 SP

DISPEL; Removes all positive status effects from the target. 15 SP

SLOW; The target of this spell finds their movements slowed for three posts. 5 SP

STOP; The target is unable to move for three rounds. 20 SP- Slow

VOX; The target is freed from the effects of silence. 5 SP

SIGHT; Blind's effects are removed from the target. 5 SP

SILENCE; Renders the target speechless, quite literally for three turns. 5 SP

BLIND; Causes the target to be unable to see for a total of three posts. 5 SP

CONFUSE; The target becomes confused, bewildered about their predicament. Lasts until they have some sense smacked into them, or for two rounds. 5 SP

PANACEA; Poison is cured from the target, though the target is still weakened. 10 SP

ESUNA; All negative status effects are removed from the target. 30 SP

DARK MAGIC
● ● ●
FIRE; A simple spell that calls forth weak flames to inflict basic fire damage on a single target 5 SP

BLAZE; Flames rise up and attack all enemies, dealing moderate fire damage. 10 SP-Fire

INFERNO; A sea of fire that engulfs all enemies present, dealing severe fire damage.15 SP- Blaze

FLURRY; Snow and ice begin to form, dealing minor ice damage. 5 SP

HAIL; A storm of ice and snow blows around the target, dealing moderate ice damage. 10 SP- Flurry

WHITEOUT; Ice coats the targeted area, dealing severe ice damage. 15 SP- Hail

BOLT; A single bolt of lightning parts the skies and strikes the target, dealing minor thunder damage. 5 SP

THUNDERCLAP; Twin bolts of electricity strike down dealing the target moderate thunder damage. 10 SP- Bolt

BLITZKRIEG; Lightning rains down on the targeted area, striking down foes left and right, dealing severe thunder damage 10 SP-Thunderclap

WHIRLWIND; The wind whips around the target, dealing minor wind damage. 5 SP

TWISTER; Wind begins to tear at the target, cutting their flesh and dealing moderate wind damage. 10 SP- Whirlwind

CYCLONE; The wind is like a blade, shearing through targets and dealing severe damage to the area. 15 SP- Twister

FLOOD; Water rises around the target, inflicting minor water damage. 5 SP

TEMPEST; A storm of water rains on the enemy, dealing moderate water damage.10SP-Flood

TSUNAMI; A great wave crashes upon the target area, dealing severe water damage. 15 SP-Tempest

ROCKSLIDE The earth begins to crumble around the target, it deals minor earth damage to the target. 5 SP

TREMOR; The earth shakes and shudders as though it's about to rend in half, dealing moderate earth damage. 10 SP -Rockslide

QUAKE; The earth seems to tear apart under the targeted area, infliction great earth damage on all opponents. 15 SP- Tremor

COMET; A mini-comet plummets from the sky, striking an enemy and dealing moderate damage.15 SP

METEOR; Great meteors fall from the sky inflicting heavy damage on the targeted area.25 SP - Comet

FLARE; A powerful non-elemental spell that deals massive damage to a target25 SP

CURSE; After three rounds, the singular target of this spell falls unconscious.25 SP

SCOURGE; After five rounds, anyone in the area targeted by this spell will fall unconscious.35 SP- Curse

ULTIMA; Shadows swarm together and in a vast explosion, the target is dealt massive damage. 35 SP- Flare

POISON; The target steadily grows weaker, slowly growing sicker and sicker as the move. Lasts for 4 turns. 10 SP

STONE; The target is encased in stone, becoming statue like for two rounds. 20 SP

STUN; The target is unable to move for one full round of combat. 10 SP

MADE BY MINNIE OF BTN
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